Author Topic: Naruto: Rise of a Ninja  (Read 167 times)

FelicitasI

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Naruto: Rise of a Ninja
« on: December 16, 2024, 01:01:18 pm »

Naruto: Rise of a Ninja is an motion adventure sport for the Xbox 360 with high emphasis on preventing and platforming mechanics, like with most Naruto video games, it options cel-shaded graphics. The game was developed by Ubisoft Montreal, making it the first Naruto game to be developed by a non-Japanese firm. The game is specifically based mostly on the English dubbed model of the anime. The sport was released in 2007. A sequel titled Naruto: The Broken Bond was released in the following yr. Naruto: Rise of a Ninja consists of two main gameplay modes: The first is a 3D action-journey mode that takes place from the beginning of the collection to the top of the Invasion of Konoha arc (episodes 1-eighty of the anime) the place you discover the environment, and do predominantly platforming and racing based mostly duties to earn cash for upgrades and progress the story. It features gameplay much like that of a 3D platformer, like jumping acrobatically from rooftop to rooftop or racing by checkpoints. On this mode when combat is initiated the sport swaps to a more traditional 2D preventing recreation set-up of combos and particular moves, lots of that are acquired as the sport progresses. The second relies solely across the fight portion of the game and is basically a one-on-one fighting mode that permits for on-line versus multiplayer by way of Xbox Live titled "The Forest of Death". By defeating other opponents, players rank up and finally acquire points to complete the exam. If the participant is defeated, they must begin from the bottom of the table once more, however the points are nonetheless kept. Offline play and two-participant versus mode are also out there. Downloadable content material also adds two new arenas to play in and extra achievements for every character played within the Forest of Death. Choji, Temari, the Third Hokage and Jiraiya came bundled in packs of two: Choji and Temari, Third Hokage and Jiraiya. Each bundle also got here with two new maps/arenas. Shikamaru is free, but players have to be registered to Ubisoft and hyperlink their Xbox Live to their Ubisoft account. The DLC is now not out there on the Xbox Marketplace. Rise of a Ninja was released in 2007. Ubisoft has also launched a free 60MB download, which features a Japanese voice possibility, the ability to change the in-sport voices to Japanese, while still retaining the English subtitles. The sport acquired "favorable" opinions in line with video sport overview aggregator Metacritic. Naruto: Rise of a Ninja was nominated for Best Game Based on a Movie Or Tv Show at 2007 Spike Video Game Awards, but misplaced to The Simpsons Game. Toole, David (July 16, 2008). "Naruto: The Broken Bond E3 2008 Stage Show Demo". North, Dale (December 1, 2007). "Destructoid evaluate: Naruto: Rise of a Ninja". EGM staff (December 25, 2007). "Naruto: Rise of a Ninja". Electronic Gaming Monthly. p. Fahey, Rob (November 25, 2007). "Naruto: Rise of a Ninja". Miller, Matt (December 2007). "Naruto: Rise of a Ninja". Ng, Amanda (January 15, 2008). "Review: Naruto: Rise of a Ninja". Davis, Ryan (October 30, 2007). "Naruto: Rise of a Ninja Review". Graziani, Gabe (October 31, 2007). "GameSpy: Naruto: Rise of a Ninja". Sandoval, Angelina (November 11, 2007). "Naruto: Rise of a Ninja - 360 - Review". Goldstein, Hilary (October 29, 2007). "Naruto: Rise of a Ninja Review". Kolan, Patrick (October 30, 2007). "Naruto: Rise of a Ninja: AU Review". Reyes, Francesca (December 2007). "Naruto: Rise of a Ninja". Official Xbox Magazine. p. Text is offered beneath the Creative Commons Attribution-ShareAlike License 4.0; extra phrases could apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.